October 2, 2026 · 6 min read
Comment jouer à Geo Guessing
Geo Guessing transforme une photo de balade en défi pour vos amis: ils placent un repère, et le plus proche gagne. Comment poster, deviner et gagner.

September 17, 2026 · 7 min read

Most walking games are written for kids in the back of a car, which is a shame, because adults get bored on walks too. We just call it "running out of things to say." The fix is the same one kids use: give the walk a rule, a score or a question to chase. Here are twelve walking games for adults that need no equipment, no app and no planning, only two people and a pavement. If you want the bigger picture, including the games that keep score for you between walks, start with our guide to walking games.
A good walking game has three properties. It works while you're moving, so nothing that needs a table or a pen. It doesn't steal your eyes from the street for long, so nothing where you stare at a phone. And it can stop and restart at any moment, because you'll hit a crossing, a dog will need saying hello to, or one of you will spot a café that needs looking at.
The other thing that matters is how much talking it asks for. Some walks are chatty and some are quiet, and the games below are sorted roughly from "talk the whole time" to "barely a word." Pick by mood, not by what sounds clever.
1. Story chain. One person starts a story with a single sentence. The next person adds one. You switch at every corner or every lamppost. The rule that makes it work: no sentence can undo the one before it. Stories get strange fast, and that's the point.
2. Twenty questions, street edition. One person picks something you've both passed on this walk, and the other gets twenty yes-or-no questions to find it. Limiting it to things you've walked past turns it into a memory test as much as a guessing game. You'll be amazed how little you both noticed.
3. Would you rather, local only. Every option has to be something you can see. "Would you rather live in that house with the green door, or the flat above the bakery?" It sounds small, but you end up talking about what you'd want from a home, a job or a weekend, without the awkwardness of asking directly.
4. The alphabet street. Take turns naming something you can see that starts with the next letter. A for awning, B for bin, C for cyclist. Q and X are where the arguments start, and you'll need a house rule for them before you leave.
5. The first-to-spot list. Before you leave, each person writes three things on a note in their phone: a red door, a dog in a coat, someone carrying flowers. You read your lists out at the end. A point for every item you spotted, two if your partner never saw it. People pick wildly different things, and the lists say a lot about who wrote them.
6. The colour hunt. Agree on one colour at the start and count everything you see in it. Yellow is easy in a city, purple is hard almost anywhere. Play it competitively, first to ten, or cooperatively, how many can the two of you find before you get home. The colour hunt has enough variations to fill its own post, and our guides have one if a single round hooks you.
7. Odd one out. Every ten minutes, each person names the strangest thing they've seen since the last round. The other judges. It trains you to look up, into windows and over walls, which is where most of the odd stuff lives.
8. Coin-flip navigation. At every junction, flip a coin. Heads left, tails right. Set a time limit, say twenty minutes out, and then walk home the normal way. This is the single best game I know for a neighbourhood you think you know, because chance takes you down the streets you always skip.
9. Dice distance. Roll a dice app or count the letters in the last street name you passed. That's how many blocks you walk before the next turn. It's coin-flip navigation with longer stretches, better for a long walk where you want rhythm rather than constant decisions.
10. Landmark bets. Pick something visible in the distance, a church spire or a crane, and each guess how many minutes it'll take to reach it. Closest guess wins. It sounds dull and it isn't. You start reading distance and terrain in a way you never did, and the person who always guesses short learns something about their own optimism.
11. Silent mile. Agree to walk the next stretch without talking. At the end, each person names one thing they heard. Odd to suggest, lovely to do, and a nice reset in the middle of a walk where the conversation has run out of road.
12. The step guess. Before you set out, each person guesses how many steps the walk will take. Phones count steps anyway, so the score is free. Closest guess picks the route next time. It's the gentlest possible competition, and it quietly teaches you what a 5,000 step walk feels like versus a 10,000 one.
Here's the decision rule I use. Short walk, under twenty minutes: pick one conversation game and play it the whole way. Medium walk, up to an hour: start with a chance game to pick the route, then switch to a noticing game once you're somewhere new. Long walk: alternate, and keep one quiet game in your pocket for the moment the chat dries up, because it always does around the hour mark.
The common mistake is playing too many games. Two per walk is plenty. A game is there to give the walk a shape, not to fill every minute, and the best moments on any walk still happen in the gaps between rounds.
The other mistake is keeping score too seriously. Points are fun for about three rounds. After that, the game is doing its job if you're both looking around more and talking about things you wouldn't have brought up across a table.
Everything above lives and dies on the walk itself. You get home, the game ends, and next week you start from zero. That's fine for a Sunday stroll, but if you're trying to walk more often, it helps when the score carries over.
That's where a step counter turns into a game board. In Walk With Me, your steps feed daily and monthly rankings, Rex the in-app coach hands out quests that earn XP, and you can pair with a walking buddy for a friendly step race of up to four weeks, sprint or laps. None of it replaces a good story chain on a Sunday, but it gives every ordinary weekday walk a reason to count.
So pick one game from this list for your next walk and see which one sticks. And if you'd like the score to keep running after you're home, Walk With Me is free on iOS and Android.
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